JS实现简易版贪吃蛇小游戏

互联网 18-6-11
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html> <head>     <title>新建网页</title>     <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>     <meta name="description" content=""/>     <meta name="keywords" content=""/>      <script type="text/javascript">         //① 绘制地图         function Map() {             //私有成员(不会随便发生变化)             var w = 800;             var h = 400;              //成员方法,绘制地图             this.showmap = function () {                 //创建p、设置css样式、追加给body                 var tu = document.createElement('p');                  tu.style.width = w + "px";                 tu.style.height = h + "px";                 tu.style.backgroundImage = "url(./12.jpg)";                  document.body.appendChild(tu);             }         }          //② 绘制食物         function Food() {             var len = 20;             //把食物(权值)坐标声明为公开的,以便在外部访问             this.xFood = 0;             this.yFood = 0;             this.piece = null; //页面上唯一的食物对象             //绘制             this.showfood = function () {                 //创建p、设置css样式、追加给body                 if (this.piece === null) {                     this.piece = document.createElement('p');                     this.piece.style.width = this.piece.style.height = len + "px";                     this.piece.style.backgroundColor = "green";                     this.piece.style.position = "absolute";                      document.body.appendChild(this.piece);                 }                 //食物设置绝对定位(position/left/top)                 //食物位置“随机”摆放                 //移动步进值:20px                 //食物“权值”坐标: X轴(0-39)  Y轴(0-19)                   //食物真实坐标:权值坐标 *  步进值                 this.xFood = Math.floor(Math.random() * 40);  //0-39的随机数                 this.yFood = Math.floor(Math.random() * 20);  //0-19的随机数                  this.piece.style.left = this.xFood * len + "px";                 this.piece.style.top = this.yFood * len + "px";              }         }          //③ 小蛇         function Snake() {             var len = 20;             this.redirect = "right"; //默认向右边移动             //后期snakebody要变化,因此声明为公开的(每个蛇节:[x坐标,y坐标,颜色,蛇节对象])             this.snakebody = [[0, 1, 'green', null], [1, 1, 'green', null], [2, 1, 'green', null], [3, 1, 'red', null]];             //a.绘制小蛇             this.showsnake = function () {                 //遍历小蛇的各个蛇节,并依次创建即可                 for (var i = 0; i < this.snakebody.length; i++) {                     //this.snakebody[i]//代表每个蛇节                     //创建蛇节p                     if (this.snakebody[i][3] === null) {//判断没有创建对应的蛇节                         this.snakebody[i][3] = document.createElement('p');                         //设置css样式(宽度、高度、颜色)                         this.snakebody[i][3].style.width = this.snakebody[i][3].style.height = len + "px";                         this.snakebody[i][3].style.backgroundColor = this.snakebody[i][2];                         //绝对定位及位置                         this.snakebody[i][3].style.position = "absolute";                         //把蛇节追加给body                         document.body.appendChild(this.snakebody[i][3]);                     }                     this.snakebody[i][3].style.left = this.snakebody[i][0] * len + "px";                     this.snakebody[i][3].style.top = this.snakebody[i][1] * len + "px";                 }             }              //b.移动小蛇             this.movesnake = function () {                 //非蛇头蛇节(当前蛇节的新坐标 是"下个蛇节"的旧坐标)                 for (var i = 0; i < this.snakebody.length - 1; i++) {                     this.snakebody[i][0] = this.snakebody[i + 1][0];                     this.snakebody[i][1] = this.snakebody[i + 1][1];                 }                 if (this.redirect == "right") {                     //蛇头x坐标递增                     this.snakebody[this.snakebody.length - 1][0] += 1;                 }                 if (this.redirect == "left") {                     //蛇头x坐标递减                     this.snakebody[this.snakebody.length - 1][0] -= 1;                 }                 if (this.redirect == "up") {                     //蛇头y坐标递减                     this.snakebody[this.snakebody.length - 1][1] -= 1;                 }                 if (this.redirect == "down") {                     //蛇头y坐标递增                     this.snakebody[this.snakebody.length - 1][1] += 1;                 }                  //判断蛇头碰到食物                 //蛇头坐标                 var xSnake = this.snakebody[this.snakebody.length - 1][0];                 var ySnake = this.snakebody[this.snakebody.length - 1][1];                 //食物坐标food.xFood/food.yFood;                 if (xSnake == food.xFood && ySnake == food.yFood) {                     //吃食物增加蛇节                     var newjie = [this.snakebody[0][0], this.snakebody[0][1], 'green', null];                     this.snakebody.unshift(newjie);//把newjie放到数组的第一个位置去                      //原食物消失,重新生成一个食物                     food.showfood();                 }                  //控制小蛇在地图范围内移动                 if (xSnake < 0 || xSnake > 39 || ySnake < 0 || ySnake > 19) {                     alert('game over');                     clearInterval(mytime);                     return false;                 }                 //吃到自己判断(蛇头坐标与其他蛇节坐标一致)                 for (var k = 0; k < this.snakebody.length - 1; k++) {                     if (this.snakebody[k][0] == xSnake && this.snakebody[k][1] == ySnake) {                         alert('game over kill you by yourself');                         clearInterval(mytime);                         return false;                     }                 }                  //根据新坐标绘制小蛇                 this.showsnake();             }         }          window.onload = function () {             var map = new Map();             map.showmap();              food = new Food();//声明为全局的以便在该加载事件函数外部访问             food.showfood();              snake = new Snake();//声明为全局的snake对象             snake.showsnake();              //移动小蛇             //setInterval(全局变量,时间)             mytime = setInterval("snake.movesnake()", 200);              //设置键盘事件,控制器小蛇移动方向             document.onkeydown = function (evt) {                 var num = evt.keyCode;//通过事件对象获得数值码,进而知道被触发键子                 if (num == 38) {                     snake.redirect = "up";                 }                 if (num == 40) {                     snake.redirect = "down";                 }                 if (num == 37) {                     snake.redirect = "left";                 }                 if (num == 39) {                     snake.redirect = "right";                 }             }         }     </script>      <style type="text/css">         body {             margin: 0;         }     </style> </head> <body></body> </html>

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